WishHabbo » Game Rules
Unsure about how to play the current event or an upcoming event? Here you can find a list of all the popular games and how to play them!
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WishHabbo » Attack
Players will have to make their way from one side of the game area to the other whilst avoiding the moving items (attackers). If one of the moving items hits a player, they will be teleported out of the game. As the rounds go on, more attackers will be added to the game. This continues until one player remains in the game who is the winner.

WishHabbo » Balloon Game
Each player will pick a balloon from the rainbow balloons furni and then, they should stand within the colour area that corresponds with the colour of ballon they are holding. Once everybody has done this, the host will pick a balloon and the players who have the same colour of balloon that the host is holding are out of the game. This continues until one player remains in the game who is the winner.

WishHabbo » Banzai Big Brother
The host will step on a banzai and the player who is landed on becomes the Head of House (HOH) and will have a green tile out in front of them, this player will then nominate 2 other players to be put up for eviction who will have red tiles put in front of them. The host will step on the banzai again and the player who is landed on will become the Power of Veto (POV) who can choose to save a player who is up for eviction or keep the nominations the same. If a player is saved, the HOH must put another player up for eviction. Finally, the host will step on the banzai again and the player who is landed on will become the Evictor who will pick one of the players that has a red tile in front of them to be kicked from the game. This continues until there is 2 players left, the winner will be randomly chosen with the banzai.
Any player other than the HOH can be the POV meaning those up for eviction can also save themselves.
When 4 players remain, there will no longer be a POV. The fourth player who doesn't have a tile in front of them will automatically become the evictor.
When 3 players remain, there will no longer be a HOH or POV. The player who is landed on via the banzai first will automatically become the evictor.

WishHabbo » Bank Game
Each player will begin the game with 2 or more coins each and will take turns at rolling the dice. Each number on the dice has a different meaning which is listed below and so decides what happens to the player rolling. The last player who remains in the game wins and will receive the number of coins they have left as their prize.
1 - Gain a coin
2 - Lose a coin
3 - Pick to kick another player out of the game
4 - Bankrupt (player rolling is out of the game)
5 - Steal a coin from another player
6 - Donate a coin to another player

WishHabbo » Cyclone
Players must avoid the tiles that move around the game area by stepping on the rollers. Players can only stand on the tiles directly behind the rollers or can also stand on the moving tiles. If a player collides with any of the moving tiles or stands on any of the tiles not directly behind the rollers, they will be teleported out of the game. As the game continues, more tiles will be added until there is 1 player left who is the winner.

WishHabbo » Colour Run
The host will spin the colour wheel then, when the colour is selected, players must run to the colour tile which matches that colour. The last player to reach the correct colour tile is out. The game continues until there is 1 player left who is the winner.

WishHabbo » Danger Zone
Players must avoid the moving items for 3 minutes. If they collide with an item, they will be teleported out of the game. Near the end of the timer (usually when 10-15 seconds remain), a gate will open. The first player to sit on the chair on the other side of the gate is the winner.

WishHabbo » Danger Pod
The host will set the wired so pod(s) teleport players out if they land on them, these are the "danger pods". Any pod that isn't wired is safe and will get players through to the next round. Once the wired pods have been selected, all players must walk on the random banzai teleporter which will randomly teleport them to a pod. This continues with more "danger pods" being added until there is 1 player left who is the winner.

WishHabbo » Detention
Players will take turns to take a balloon from the rainbow balloons furni. Each balloon has a different meaning which is listed below and so decides what happens to each player. The game continues until there is 2 players left who will carry the game on until 1 of them gets an orange balloon (this will determine whether or not they win or lose the game).
Pink/Blue - Safe
Orange - Go to Detention
Green - Pick another player to go to detention

WishHabbo » Fridge Game
Players will take turns to take an item from the fridge. Each item from the fridge has a different meaning which is listed below and so decides what happens to each player. The game continues until there is 2 players left who will carry the game on until 1 of them gets a carrot (this will determine whether or not they win or lose the game).
Drink - Safe
Ice Cream - Pick to kick another player out of the game
Carrot - Out

WishHabbo » Fridge Races
The host will say W/H (watch hand) and pick an item from the fridge. Players must run from one side of the room to the other and get the same item as the host. Once players have the item, they must run back to the other side. The last person back is out of the game. This continues until there is 1 player left who is the winner.

WishHabbo » Fireball Battle
Each player will be sitting on a different colour of chair. When the flame is in front of a player, they must stand on it and say the colour of another chair to send the flame to them. When the player stands on the flame, there is a chance they will be teleported out of the game. This continues until there is 1 player left who is the winner.

WishHabbo » Grocery List
The host will list 3 items and players (who are in teams of 3) must get 1 of these items each from the black hole furni. Once they have an item from the list, they must make their way back to their original seats. The last team back is out. This continues with different lists until 1 team remains. When 1 team remains, they go against each other until there is 1 player left who is the winner.

WishHabbo » Heaven or Hell
The host will place a random banzai teleporter which all players must step on. This will randomly teleport players to either heaven which means they are through to the next round or hell which means they are out of the game. This continues until there is 1 player left in heaven who is the winner.

WishHabbo » Melting Carpets
Each mat within the game area has a number from 1-6 ( the host will show which is which). The host will then roll a dice and whichever number is rolled, the mat will be removed or placed. If you touch the floor underneath the mats, you will be out of the game. This continues until there is 1 player left who is the winner.

WishHabbo » Mole Game
The host will select 1 person to be the mole. The moles aim is to choose 1 person to be eliminated from the game, while the rest of the players whisper to the host who they think the mole is. If majority of the players vote for the mole, that mole is then eliminated and a new round with a new mole will start. This process will then be repeated and the last person in game will win!
NOTE: All players need to whisper to the host while voting / selecting a person to be eliminated.

WishHabbo » Nervous Game
The host will pick items from the fridge until they get a carrot. Once the host is holding a carrot, players must run to the seat in the middle of the game area. The first player to sit on the chair gets to roll the dice, each number on the dice has a different meaning listed below and so decides what happens in the game. This continues until there is 1 player left who is the winner.
1 - Pick to kick a player out of the game
2 - Pick to kick 2 players out of the game
3 - Safe for the next round
4 - Out of the game
5 - Out of the game & pick to kick another player out
6 - Pick to kick a row out of the game

WishHabbo » Pacman
The player has 1 minute to collect as many blobs as they can whilst avoiding the moving furni items. If they are hit by any of the furni items, they will be teleported out of the game. If the player successfully avoids being hit by the end of the timer, the number of blobs they collected will be put onto a leaderboard. The player with the highest score on the leaderboard is the winner.

WishHabbo » Ping Pong
The aim of this game is to push the banzai puck back and forth with your opponent. To do this, you will need to step on the color tile only when the banzai puck is on it. Once you have pushed the banzai puck to the opposite side, quickly sit back in your seat. If you are hit by the banzai puck, you lose. Both players will need to repeat this until one person remains. If you manage to successfully do this, you win!
NOTE: To prevent camping, the seats have anti-camp wired on them. You need to be a fast clicker for this game.

WishHabbo » Pod Run
The host will pick a colour of pod and all players will be teleported into the middle of the pod area. The player who sits on the chosen pod will get to pick to kick someone from the game who is not sitting on another pod (safe pods). In the later rounds, safe pods will be turned off meaning the only pod that is safe is the one chosen by the host. This continues until there is 1 player left who is the winner.

WishHabbo » Pillow Fight
The host will flick a switch to spawn a pillow into the middle of the game area. There are 4 different colours of pillows, listed below, that may spawn into the area and decides what happens to the first player to sit on it. This continues until there is 1 player left who is the winner.
Green - Pick to kick a player out of the game
Blue - Pick to kick 2 players out of the game
ed - Out of the game
Orange - Out of the game & pick to kick another player out

WishHabbo » Prize Counter
Players must step on the banzai in the game area which will randomly teleport them to a prize or out of the game. When a player teleports on a prize, the total number beside/behind the prize will go up. This continues until there is one player left who will win the prize with the highest total number.

WishHabbo » Rock n Roll
The host will placed a moving rock into the game area. The first player to sit on the rock will be teleported next to the dice, each number on the dice has a different meaning listed below and so decides what happens in the game. This continues until there is 1 player left who is the winner.
1 - Pick to kick a player out of the game
2 - Pick to kick 2 players out of the game
3 - A player from the lobby is brought into the game
4 - Out of the game
5 - Out of the game & pick to kick another player out
6 - Attack (items will spawn into the game area, avoid them until 1 player is out or until the timer ends)

WishHabbo » Step On It
The player has 1 minute to use the banzais to get to the different colour tile sections and stand on them to open the gates. Once all of the gates are open, the player must walk to the end of them in order to win. The game may also have a switch section which will either teleport the player back into the game or completely out of the game.

WishHabbo » Supermarket Rush
This game is similar to Grocery List. The host will list 2 items each round and players (who are in teams of 2) will need to work together and collect the items by stepping on the banzais placed in the room. The last team back is out so you need to be fast! This will continue until there is one team left. The final two players will then be split up and will need to collect 1 item stated by the host. The first person back wins!
NOTE: The list of items change each round.

WishHabbo » Shout It Out
The host will give a theme (e.g. sports) and an item will begin to move down the rollers. When the item is in front of a player, they must say their answer. If they say an answer that is wrong, repeated or after the item has already rolled past them they are out of the game. This continues with different themes until there is 1 player left who is the winner.

WishHabbo » Telephrase
The host will give a theme (e.g. colours) and players must correctly guess which answer the host has wired to the safe zone, the last player to do this is out of the game. This continues with different themes until there is 1 player left who is the winner.

WishHabbo » Trap Wars
The game begins with 9 players all sitting in 1 pod each. The aim of the game is to trap players in between the pods so that they will be teleported out. This continues until a tile spawns into the game area, the first player to stand on the tile is the winner.

WishHabbo » Unusual Game
The host will give a theme (e.g. animals) and players must whisper an answer that they think no-one else will say to the host. When the round ends, the host will reveal players who said the same answer and they will be out of the game (e.g. if 2 players say cat they are out). This continues with different themes until there is 1 player left who is the winner.

WishHabbo » 1v1 Step On It
Light up your team's row of tiles in the middle by stepping on each color tile. To activate each color, step on the designated side for that team. Once all 6 color tiles are lit head back to the middle and run to your teams pillow. Sit on it before the star flower reaches the red tile.
NOTE : If a color is stepped on when already lit, it will reset. The switch can be used to sabotage your opponent by resetting a set of 3 tiles.
